Monday, October 14, 2013

RIFT Animation Highlights 2014

Here are some of my animation work on the mmorpg game RIFT. These represent a very small percent of the amount of work I've done so far for this game. I excelled in combat animations and characters that required a bit more "personality" than your typical mob, such as dungeon bosses, oversized creatures and special mounts.

Click here to watch on YouTube in HD

Wednesday, January 30, 2013

Character Designs

Here's a compilation of some of my character designs - some made for specific projects and others just personal work.

Some design work for a project based on the Chinese legend of the Monkey King,
Journey to the West.




These are facial tattoo designs called sefir that I came up with at the last minute for Trion's mmorpg RIFT. The sefir are the signature tattoos of the Bahmi race, which contain magical properties. I worked primarily as a character animator on RIFT, but I lent a hand at doing some concept work when this particular character's final look languished for months, all the way until final art lock.
 

 Some cartoon dinosaur and sea creatures I designed for a Taiwanese client.

Some concepts I did for a Chinese director, who wanted to see how I would design a deranged Lama with tremendous magical powers - I imagine a buddhist monk who dabbled into witchcraft and sorcery.

Some personal work.


Sunday, December 16, 2012

Animating a Two Handed Sword Attack - The Vertical Slash

I thought I'd do a little write-up of the process of animating something as simple as a sword attack. First off, I'm proud to say all the animation work we did on Rift are all  keyframe and it's been a while since I got to do animation like this, straight up. The image below shows the breakdown of each key pose.

Two Handed Sword Vertical Attack
Key Poses
As you can see from the key poses above, the basic principles of animation still applies. However, it's up to you (the animator) to find a creative way of applying the principles or to break the rules as you see fit to produce the effect you want out of your animation.

So what's my process for animating something like this? Well, I usually start by drawing a series of thumbnails and doodles on paper before I even begin any work in front of the computer. This is the planning stage, where I work out different ideas on poses and how I think my character will be moving. Since this particular animation is about combat, of course I also look at video references (thanks YouTube) on the subject of weaponry and body mechanics - and it's all about body mechanics. Then I begin a bunch of pose tests (key poses) and see how the movement will "flow." The rest is simply tweaking until the animation feels right (and test and make sure it works in game... very important).

Here's The Actual Animation
As It Appears In The Game

In the fantasy world of RIFT, the Bahmi are a race of large, hulking humanoids from the Plane of Air who arrived during a time of war and became stranded when the portal to their realm closed, trapping them on Telara forever. They average around 7 feet tall, with the smallest male Bahmi being like the size of Dwayne "The Rock" Johnson... yup.

Friday, May 11, 2012

Trion Figure Drawing May 2012

It's been forever since I last posted anything on this site. So here's my first offering for 2012.

We basically did a figure drawing workshop every week for the month of May. Finding an art model isn't easy, so we're fortunately these ladies were all available this month.
Diamond
(5-10 minute poses)


Juliet
(5-10 minute pose)


Lauren
(5-10 minute pose)


Thursday, August 11, 2011

Latest Trion Figure Drawings

Here are some sketches from Trion's latest figure drawing workshops. Our model for July was Devon Jones, a sexy roller derby performer. The August model was Anastacia Armstrong, fashion designer and artist.
Devon Jones
2 -5 minute poses

Anastacia Armstrong
5 - 10 minute poses

Finding good models is really difficult, so I count myself very fortunate to be able to work with these wonderful ladies.

Tuesday, July 26, 2011

My Bahmi animation

Here's my male Bahmi mage animation being featured on Rift's mage class trailer.

Bahmi Mage animation from Ferd on Vimeo.

Though... I dunno why the people who put this together have him using his arcane powers on a poor helpless fluffy bunny.

Monday, July 18, 2011

Trion Figure Drawing - April 2011

2 - 5 minute poses

I've just gotten around to posting this. It was from our April session at Trion, modeling of course is my friend Katherine Burness. For this one, I decided to exaggerate her postures a bit.

Friday, July 15, 2011

Trion Figure Drawing - July 6, 2011

I'm pleased to be putting up some new drawings this month (finally). For this 2 hour session our model was Brooke Milos.
2 minute poses.

5 minute poses.

10 minute pose.

I have taken over organizing our studio's bi-weekly figure drawing sessions. It was a bit nerve wracking at first, since I had no experience organizing any kind of event and have never hired art models before.

It's literally been months and months since I last posted anything. With the release of our game and a bunch of other stuff I got going on outside of work, I just got too overwhelmed with all these things happening at once. I guess I'm not as adept at multi-tasking as I thought. But all in all, this has been a great learning experience.


^_^

Saturday, February 26, 2011

Rift goes live for headstart 02.24.2011

RIFT has gone live this thursday! Everyone who preordered the game can now log in and play online! It's a historic day for Trion Worlds, with the release of our first flagship title and already the number of players playing our game is through the roof!

Here's a clip of my Bahmi celebrating our release. ^_^


Rift will be out in stored March 1st, and in Europe March 4th.

Monday, January 10, 2011

Bahmi Tattoo Concepts/Game Screens

With the lifting of the NDA weeks ago and permission from Trion Worlds, I thought I'd do a little write up on some tattoo designs I recently did for the Bahmi charcters in "Rift."

The Bahmi is one of the playable races in Rift. Aligned with the Defiant faction, they are descended from the half-giant Shalastiri from the plane of Air, whose bodies and especially their faces are adorned with very distinct magical tattoos called sefir.

I've been primarily animating the male Bahmi, but this would be the first time I've contributed some concept art for it... and actually got it in the game (woo!!). Fortunately, one of the character artists working on refining the textures and model of the Bahmi shared my ideas on the character as far as (tattoo) designs were concerned - so after a few discussions I presented him with these sefir concepts;
 
Bahmi facial "sefir"
(tattoo) designs

Time was short (shocker). I submitted the designs and out of these they were able to create multiple variations of the base patterns, quickly doubling the number of choices for character creation. I'm quite happy with the results, considering the constraints we had;

Male Bahmi "sefir" patterns
applied to game model

Side to side comparison
of the female Bahmi "sefir" in-game
with the sketch

I was only able to design two patterns for the female version... pretty much ran out of time, but it still made it into the game.

The other races in the game also have tattoo options, but I designed the sefir patterns with the Bahmi specifically in mind. Hopefully, the patterns remain unique to this race.

Big thanks to the character artist Shawn Shain and our art director Darren Pattenden for letting me contribute these defining characteristics for the Bahmi race.

Rift will be available for the PC on March 1st, 2011.

Wednesday, December 8, 2010

Merritt College Drawing Marathon 12.05.2010

Another set of short poses from this past sunday's Bay Area Models Guild drawing marathon, this time held at The Merritt College in Oakland, CA.

Once again, the models they had were top knotch - there were quite a few that were really challenging to draw. Several stages were set up for particular pose lengths; 1-2 minutes, 5-10 minutes, 20 minutes and 25 minutes. I stayed with the short poses. I got me tons of drawings that took several hours to sift through and pick the ones that I'm quite happy with.

1-2 minute poses of Leah

1-2 minute poses of Carrie

1-2 minute poses of various
male and female models

This was the final drawing marathon held by BAMG (Bay Area Models Guild) for 2010 and so far, the largest crowd of artists I've ever drawn with in a single (full day) session. There were artists of all types ranging from simple sketchers like me, to painters and sculptors. Good energy overall and fun environment.

Next one's in February 27th, 2011... See you there!

Sunday, November 21, 2010

Palo Alto Drawing Marathon 11.21.2010

5-10 minute poses

I'm finally able to attend the Palo Alto Drawing Marathon. Here's a select few from the session. The poses I have here range between 5-10mins I think... I was moving around a lot. Heck of a time to show up for an all day drawing session after months of no practice though. Ugh... can't believe how rusty I got. Still, it was a lot of fun.
The models are members of the Bay Area Models Guild and they are fantastic. My friend Katherine Burness is a member and was posing in the second half of the session (that's her on the top right and the one directly beneath it). I look forward to more sessions like this.

I believe this guild is having another drawing marathon on December 5th at Merritt College in Oakland. Let's see if I can make this one and end 2010 in a good, artistic note!

Tuesday, October 12, 2010

It's been a while

 (Random warm-up sketches)

(Various "Soldier" poses from Trion's
figure drawing workshop)

July was the last time I posted anything from figure drawing workshops. There simply isn't enough time in a day to do everything. Between my martial arts training and work schedule, drawing kinda took a back seat for the time being.

Our game "Rift: Planes Of Telara" is due for release sometime next year. So everyone including myself are really hammering down to deliver the most kick-ass and polished assets ever seen in an mmorpg. Since everyone is now busier than usual, Trion's figure drawing sessions have also been put on temporary hold until we ship. The "soldier" was the last model I've drawn and the last session I attended.

I still try to make it out to Dr. Sketchy's each month just to keep my drawing muscles in check and I actually attended last month. I'm just bummed that I wasn't able to draw anything worth putting up from the last workshop.

Friday, October 8, 2010

PUMPKINS!!

I know... this blogspot is supposed to be about artsy sketches, drawings and illustrations. But this time around I figgered I'd post something much more better... Photos of PUMPKINS!!

That's right... Happy autumn y'all! I've been living in the San Francisco Bay for about 2 years now. I don't recall the trees around here changing into the season's spectacular colors. Then one day I decided to go to the local Wholefoods Market for lunch in San Mateo and find these beauties.

I swear, I don't think I've ever seen pumpkins in colors other than orange - I've seen those "splotchy" ones that have a bit of green, light yellow, etc. on them... but grey? Maroon? White? That's just crazy talk!

I sometimes miss good photo-ops like these 'cause I seldom carry my Canon G11 camera - Luckily I had my samsung captivate with me. With really good lighting, this smartphone takes pretty decent looking pics. If I didn't have to hurry, grab some eats and run back to the studio, I would just hang out here snapping pics for the rest of the day. I don't have any pics of it, but there were pumpkins there the size of pilates exercise balls! There were cars parked too closely, so I decided not to take any pics of them. Maybe I'll go back later and snap a few if they're still there.

I dunno why, but when I caught a glimpse of these pumpkins, it was a really heart warming feeling. Autumn here is pretty blah - no leaves changing colors to signal the change of seasons. Not really anyway. Makes me miss Chicago even more, as well as the east coast. Taking pictures of these pumpkins made my day a little more enjoyable.

Thursday, July 22, 2010

Dr. Sketchy's 07.20.2010

3-5 minute poses

Another really fun workshop at Dr. Sketchy's at the Minna Gallery. The models were the burlesque trio called Sister Kate. So far, these ladies have the best costumes I think. The sketching part though was rather disappointing... 'cause I was torn between drawing and taking pictures. They just looked so good on stage! The dance routine they did balancing a sword on their heads was tops! Check out the video below.

Thursday, July 15, 2010

Trion Figure Drawing 07.14.2010

3-5 minute poses

Select short poses of Katherine from our latest drawing session. Our group's favorite model, she's always a lot of fun and a challenge to draw. I'm lucky to get out a couple of decent sketches of her each time she models for us.

Sunday, June 20, 2010

Official Game Site: Rift Planes Of Telara

Click "Rift: Planes Of Telara"  to visit our game's official homepage. Check out trailers and other media.

Thursday, June 17, 2010

Dr. Sketchy's 05.15.2010


Man, it has been a while since I last put up some sketches; these past two and a half months I've been so focused on hitting our milestones for E3. The extra effort paid-off of course, but it left me little or no time for anything else. I'm basically just starting to get back into drawing again this week.

So, first order of business is to hit Dr. Sketchy's Anti-Art school Workshop at San Francisco's 111 Minna Gallery. This evening's models were a couple of burlesque performers; a petite Asian woman who calls herself Mynx D'Meanor and a voluptuous blonde named Flame Cynders.

I went ahead and used prismacolor cool gray markers instead of lead or wax pencils.

Tuesday, April 27, 2010

Rift: Planes Of Telara

(The playable Bahmi warrior that I'm currently animating for the game)

Trion Worlds has finally unveiled our flagship mmo title to the public, "Rift: Planes Of Telara." Formerly titled "Heroes Of Telara," it's been getting a lot of great press these past few days. We still got plenty of work to do to make it look and play awesome (even though many people already think so). In the meantime, here are some links announcing the game.


It's been an exciting week!

Monday, March 1, 2010

Metamorphica - 02.26.2010

The first Metamorphica figure drawing workshop this year was great! Led by Anastazia Louise, Bad Unkl Sista yet again delivered fantastic performances to the tunes played by Fkir Elderfae and other musicians, not to mention Nadia Mogilev's efforts in organizing such a workshop for us artists, students and professionals alike.

I'd say one of my biggest struggle during these workshops is not so much the drawing part itself... but trying to juggle the damned camera to get a good shot and then switching to drawing the models after they settle down. The length of the poses varies between 3 minutes to 20 minutes, depending on the model. Since they are butoh performers, they do a bit of "dancing" or some kind of expressive movements before posing for the artists.

As far as drawing medium, this time around I opted to use prismacolor fine liners and grey markers. I recall the last metamorphica I attended was quite crowded and I came with an 11x14 newprint pad and some pencils and had to sit on the floor, which made the experience a tad uncomfortable. Expecting the same, I figured I'm gonna have to draw smaller and with something that didn't require constant sharpening.

Ive recently started experimenting with different mediums, first with pastel sticks. But, It yielded rather disappointing results since I didn't really know how to properly draw with them. Gonna have to practice a few times more before I post something decent in that medium. So for this workshop, fineliners and markers it is.

The format of the workshop had changed - instead of a front and center stage, the entire floor of the studio became the stage, so artists had to get up and move around to get the best angle possible for their sketches. It was a lot of fun and allowed for more interaction with other artists. The preformers also got "in your face" and interacted with the artists as they drew. It was such a cool experience.

I am truly humbled and proud to be in the presence of such talented artists. Their commitment to their craft help fuel my drive to become better at figure drawing. Another workshop is being planned for April, so I expect to be posting up more images from that event. I can hardly wait.

Photos from this workshop can be found in my facebook photo album and flickr pages.