Monday, October 14, 2013
RIFT Animation Highlights 2014
Sunday, December 16, 2012
Animating a Two Handed Sword Attack - The Vertical Slash
Tuesday, July 26, 2011
My Bahmi animation
Bahmi Mage animation from Ferd on Vimeo.
Though... I dunno why the people who put this together have him using his arcane powers on a poor helpless fluffy bunny.
Saturday, February 26, 2011
Rift goes live for headstart 02.24.2011
Here's a clip of my Bahmi celebrating our release. ^_^
Monday, January 10, 2011
Bahmi Tattoo Concepts/Game Screens
The Bahmi is one of the playable races in Rift. Aligned with the Defiant faction, they are descended from the half-giant Shalastiri from the plane of Air, whose bodies and especially their faces are adorned with very distinct magical tattoos called sefir.
I've been primarily animating the male Bahmi, but this would be the first time I've contributed some concept art for it... and actually got it in the game (woo!!). Fortunately, one of the character artists working on refining the textures and model of the Bahmi shared my ideas on the character as far as (tattoo) designs were concerned - so after a few discussions I presented him with these sefir concepts;
Time was short (shocker). I submitted the designs and out of these they were able to create multiple variations of the base patterns, quickly doubling the number of choices for character creation. I'm quite happy with the results, considering the constraints we had;
The other races in the game also have tattoo options, but I designed the sefir patterns with the Bahmi specifically in mind. Hopefully, the patterns remain unique to this race.
Big thanks to the character artist Shawn Shain and our art director Darren Pattenden for letting me contribute these defining characteristics for the Bahmi race.
Rift will be available for the PC on March 1st, 2011.
Tuesday, April 27, 2010
Rift: Planes Of Telara
Saturday, June 20, 2009
Ferd TV
http://vimeo.com/channels/ferd please feel free to check it out and subscribe to the channel.
Tuesday, June 9, 2009
Heroes Of Telara
There's quite a lot of haters out there since our game was unveiled, mainly 'cause the majority who have seen our first trailer don't really understand that this game isn't and does not intend to be like World Of Warcraft.
Heroes Of Telara does offer highly social and dynamic online gaming that is different than the usual mmorpg experience - not many understand what the hell that means or how the gameplay works, resulting in some pretty harsh first impression reviews. However, this reviewer seems to understand better than most of the press that showed up at our private demo - http://vgtribune.com/100-million-question-is-heroes-of-telara-the-world-of-warcraft-killer/ (this guy does exaggerate a bit - our goal is not to be a WoW killer, but rather to put out good game that is drastically different from your usual run-of-the-mill MMO game, which hopefully players will enjoy immensely).
This is the first trailer, so nothing is really polished as of yet.
Friday, November 28, 2008
Joker/Batman Face-off
Here's a scene from Mortal Kombat vs. DC Universe that I worked on at Midway Games. Joker has some newfound abilities and decides to "call out" the Batman.
I did the facial animation for Joker and Batman. I also had to go in and heavily handkey Joker's motion, exaggerate his timing, poses and add a lot of flourishing movements to his hands and fingers (which were non-existent in the mocap data).
Variety magazine even gave props to Joker's performance. Click here for the article.
Mortal Kombat vs DC Universe is available now for the PS3, X360 and Wii. Do check it out. If anything, it is a fun game to play.
Tuesday, September 16, 2008
Mortal Kombat vs. DC Universe
I just recently completed cinematics work for Midway's upcoming fighter "Mortal Kombat vs. DC Universe." I mostly did keyframed facial animation on The Joker, as well as motion editing for several characters. Definitely not my best work, but some of the latest screens I saw showed promise.
The game is definitely fun to play, so hopefully it does well when it comes out for the PS3 and X360. Supposed to be due out in November 2008, but I was told just recently that it's been postponed to be released after christmas... yes, people will be crunching until it ships.
Saturday, July 26, 2008
Ferd Reel 2008
Here's a compilation of my most current animation work. I generally avoid including motion editing samples in my reel because I prefer to showcase my keyframing skills. However, I may edit it in if I were to apply at a studio that do motion capture work to demonstrate my experience with it.
Although I have worked with motion capture, I've never considered it to be animation - motion capture is a tool where you're given data to manipulate that was provided by another performer or actor, whereas in animation the animator IS the performer and actor.
Me personally, I find doing keyframe character animation provides the most rewarding experience and more often than not, much better results.
Verizon: A Thoughtful
This the full version of the Gorilla animation I worked on at Charlex for a Verizon commercial spot. The character was set-up by an incredible rigger, Steve Mann. The animation is about 3 seconds long, but only small segments of it were used in the actual spot.
Def Jam X-Video
This is the first cinematic I worked on (at EA Chicago) involving motion capture editing - A promo video for Def Jam: ICON. The first draft of was started by another animator and when he was pulled away, I took over all animation resposibilities, often with little or no direction... because there was no animation director until halfway in production.
I had to heavily keyframe this mocap data because the actors' performances were awful and "floaty" - ironic, since mocap is supposed to capture the "realism" of motion. Somewhere in the middle of this production, it was decided that these characters will talk and have facial expressions... so a rudimentary facial rig with 25 bones was created. We did what we could given the extreme limitations.
Sunday, March 23, 2008
Verizon Gorilla
The sequence is basically, he's on top of a mountain peak (I guess after spending a whole day wreaking havoc on the now ablaze village in the background) roaring and blasting his flame throwers in the air... I dunno, he's either really pissed that there's no one left to barbecue... or 'cause he can't get himself down from that mountain.
The peeps at Charlex are some of the most hardcore, talented folks I've ever worked with. A lot of my friends are there and many I've known since I first got into the business, so it was all good times. The Gorilla was conceptualized by Todd Winter.





