Showing posts with label def jam. Show all posts
Showing posts with label def jam. Show all posts

Saturday, July 26, 2008

Def Jam X-Video

This is the first cinematic I worked on (at EA Chicago) involving motion capture editing - A promo video for Def Jam: ICON. The first draft of was started by another animator and when he was pulled away, I took over all animation resposibilities, often with little or no direction... because there was no animation director until halfway in production.

I had to heavily keyframe this mocap data because the actors' performances were awful and "floaty" - ironic, since mocap is supposed to capture the "realism" of motion. Somewhere in the middle of this production, it was decided that these characters will talk and have facial expressions... so a rudimentary facial rig with 25 bones was created. We did what we could given the extreme limitations.

Tuesday, March 18, 2008

Def Jam: ICON

So... this is totally random. I happen to find one of the screen shots I made when I was working on Def Jam: ICON; I was able to, thru create a player mode, create my own likeness within the game.

The game sucked though... I got friends still pissed at me 'cause they bought the game that yours truly worked on... still, I thought the create a player part was kinda cool... hehe...