Here are some sketches from Trion's latest figure drawing workshops. Our model for July was Devon Jones, a sexy roller derby performer. The August model was Anastacia Armstrong, fashion designer and artist.
2 -5 minute poses
5 - 10 minute poses
Finding good models is really difficult, so I count myself very fortunate to be able to work with these wonderful ladies.
I'm pleased to be putting up some new drawings this month (finally). For this 2 hour session our model was Brooke Milos.
2 minute poses.
5 minute poses.
10 minute pose.
I have taken over organizing our studio's bi-weekly figure drawing sessions. It was a bit nerve wracking at first, since I had no experience organizing any kind of event and have never hired art models before.
It's literally been months and months since I last posted anything. With the release of our game and a bunch of other stuff I got going on outside of work, I just got too overwhelmed with all these things happening at once. I guess I'm not as adept at multi-tasking as I thought. But all in all, this has been a great learning experience.
RIFT has gone live this thursday! Everyone who preordered the game can now log in and play online! It's a historic day for Trion Worlds, with the release of our first flagship title and already the number of players playing our game is through the roof!
Here's a clip of my Bahmi celebrating our release. ^_^
Rift will be out in stored March 1st, and in Europe March 4th.
With the lifting of the NDA weeks ago and permission from Trion Worlds, I thought I'd do a little write up on some tattoo designs I recently did for the Bahmi charcters in "Rift."
The Bahmi is one of the playable races in Rift. Aligned with the Defiant faction, they are descended from the half-giant Shalastiri from the plane of Air, whose bodies and especially their faces are adorned with very distinct magical tattoos called sefir.
I've been primarily animating the male Bahmi, but this would be the first time I've contributed some concept art for it... and actually got it in the game (woo!!). Fortunately, one of the character artists working on refining the textures and model of the Bahmi shared my ideas on the character as far as (tattoo) designs were concerned - so after a few discussions I presented him with these sefir concepts;
Bahmi facial "sefir"
Time was short (shocker). I submitted the designs and out of these they were able to create multiple variations of the base patterns, quickly doubling the number of choices for character creation. I'm quite happy with the results, considering the constraints we had;
Male Bahmi "sefir" patterns
applied to game model
Side to side comparison
of the female Bahmi "sefir" in-game
with the sketch
I was only able to design two patterns for the female version... pretty much ran out of time, but it still made it into the game.
The other races in the game also have tattoo options, but I designed the sefir patterns with the Bahmi specifically in mind. Hopefully, the patterns remain unique to this race.
Big thanks to the character artist Shawn Shain and our art director Darren Pattenden for letting me contribute these defining characteristics for the Bahmi race.
Rift will be available for the PC on March 1st, 2011.