Monday, October 14, 2013
RIFT Animation Highlights 2014
Wednesday, January 30, 2013
Character Designs
Sunday, December 16, 2012
Animating a Two Handed Sword Attack - The Vertical Slash
Friday, May 11, 2012
Trion Figure Drawing May 2012
We basically did a figure drawing workshop every week for the month of May. Finding an art model isn't easy, so we're fortunately these ladies were all available this month.
Thursday, August 11, 2011
Latest Trion Figure Drawings
Tuesday, July 26, 2011
My Bahmi animation
Bahmi Mage animation from Ferd on Vimeo.
Though... I dunno why the people who put this together have him using his arcane powers on a poor helpless fluffy bunny.
Friday, July 15, 2011
Trion Figure Drawing - July 6, 2011
I have taken over organizing our studio's bi-weekly figure drawing sessions. It was a bit nerve wracking at first, since I had no experience organizing any kind of event and have never hired art models before.
It's literally been months and months since I last posted anything. With the release of our game and a bunch of other stuff I got going on outside of work, I just got too overwhelmed with all these things happening at once. I guess I'm not as adept at multi-tasking as I thought. But all in all, this has been a great learning experience.
^_^
Saturday, February 26, 2011
Rift goes live for headstart 02.24.2011
Here's a clip of my Bahmi celebrating our release. ^_^
Monday, January 10, 2011
Bahmi Tattoo Concepts/Game Screens
The Bahmi is one of the playable races in Rift. Aligned with the Defiant faction, they are descended from the half-giant Shalastiri from the plane of Air, whose bodies and especially their faces are adorned with very distinct magical tattoos called sefir.
I've been primarily animating the male Bahmi, but this would be the first time I've contributed some concept art for it... and actually got it in the game (woo!!). Fortunately, one of the character artists working on refining the textures and model of the Bahmi shared my ideas on the character as far as (tattoo) designs were concerned - so after a few discussions I presented him with these sefir concepts;
Time was short (shocker). I submitted the designs and out of these they were able to create multiple variations of the base patterns, quickly doubling the number of choices for character creation. I'm quite happy with the results, considering the constraints we had;
The other races in the game also have tattoo options, but I designed the sefir patterns with the Bahmi specifically in mind. Hopefully, the patterns remain unique to this race.
Big thanks to the character artist Shawn Shain and our art director Darren Pattenden for letting me contribute these defining characteristics for the Bahmi race.
Rift will be available for the PC on March 1st, 2011.
Wednesday, December 8, 2010
Merritt College Drawing Marathon 12.05.2010
Once again, the models they had were top knotch - there were quite a few that were really challenging to draw. Several stages were set up for particular pose lengths; 1-2 minutes, 5-10 minutes, 20 minutes and 25 minutes. I stayed with the short poses. I got me tons of drawings that took several hours to sift through and pick the ones that I'm quite happy with.
Tuesday, October 12, 2010
It's been a while
Thursday, July 22, 2010
Dr. Sketchy's 07.20.2010
Thursday, July 15, 2010
Trion Figure Drawing 07.14.2010
Tuesday, April 27, 2010
Rift: Planes Of Telara
Thursday, February 11, 2010
Trion Figure Drawing February 2010


You can check out DeCoy Gallerina's video on Youtube.
Sunday, February 7, 2010
I haz returned... with figger drawings!!
So, here's a few of those drawings, some from the workshops and others from work. I'll post more later from upcoming drawing workshops.
The Minna Gallery regularly hosts live model drawing workshops once every month. The models range from burlesque dancers, stage performers and in this case, Roller Derby girls. It's a pretty casual setting, with a bar where you can get alcoholic beverages and nice music playing in the background. Though it can be a bit loud with the music and all the chatter going on, it's still a nice venue to mingle with fellow artists and meet new people.
I have to admit, the Roller Derby girls were rather "cute" - they've never posed for a drawing class before and standing still for 3-5 minutes on roller skates is mad hard, but I thought they did a good job in maintaining dynamic poses for us.


Next are from Metamorphica, a drawing workshop hosted by the performance troupe Bad Unkl Sista. These models wear amazing costumes and their movements are pretty out of this world, almost like creatures from another planet. I hope to attend the next one.

These selections are from the after hours drawing class at work. These are drawings from "good" models. This past session,we had a particularly fantastic nude model by the name of Katherine Burness. She became an instant favorite and we hope she'll return for more drawing sessions. Hands down, THE best live model I've gotten to draw since moving out here in the Bay area.But first, we have to try out a few more models and compile a list of favorites, which now includes Katherine and another gentleman we had prior to her.




Saturday, June 20, 2009
Ferd TV
http://vimeo.com/channels/ferd please feel free to check it out and subscribe to the channel.
Tuesday, June 9, 2009
Heroes Of Telara
There's quite a lot of haters out there since our game was unveiled, mainly 'cause the majority who have seen our first trailer don't really understand that this game isn't and does not intend to be like World Of Warcraft.
Heroes Of Telara does offer highly social and dynamic online gaming that is different than the usual mmorpg experience - not many understand what the hell that means or how the gameplay works, resulting in some pretty harsh first impression reviews. However, this reviewer seems to understand better than most of the press that showed up at our private demo - http://vgtribune.com/100-million-question-is-heroes-of-telara-the-world-of-warcraft-killer/ (this guy does exaggerate a bit - our goal is not to be a WoW killer, but rather to put out good game that is drastically different from your usual run-of-the-mill MMO game, which hopefully players will enjoy immensely).
This is the first trailer, so nothing is really polished as of yet.
Friday, November 28, 2008
Joker/Batman Face-off
Here's a scene from Mortal Kombat vs. DC Universe that I worked on at Midway Games. Joker has some newfound abilities and decides to "call out" the Batman.
I did the facial animation for Joker and Batman. I also had to go in and heavily handkey Joker's motion, exaggerate his timing, poses and add a lot of flourishing movements to his hands and fingers (which were non-existent in the mocap data).
Variety magazine even gave props to Joker's performance. Click here for the article.
Mortal Kombat vs DC Universe is available now for the PS3, X360 and Wii. Do check it out. If anything, it is a fun game to play.
Tuesday, September 16, 2008
Mortal Kombat vs. DC Universe
I just recently completed cinematics work for Midway's upcoming fighter "Mortal Kombat vs. DC Universe." I mostly did keyframed facial animation on The Joker, as well as motion editing for several characters. Definitely not my best work, but some of the latest screens I saw showed promise.
The game is definitely fun to play, so hopefully it does well when it comes out for the PS3 and X360. Supposed to be due out in November 2008, but I was told just recently that it's been postponed to be released after christmas... yes, people will be crunching until it ships.