This is the first cinematic I worked on (at EA Chicago) involving motion capture editing - A promo video for Def Jam: ICON. The first draft of was started by another animator and when he was pulled away, I took over all animation resposibilities, often with little or no direction... because there was no animation director until halfway in production.
I had to heavily keyframe this mocap data because the actors' performances were awful and "floaty" - ironic, since mocap is supposed to capture the "realism" of motion. Somewhere in the middle of this production, it was decided that these characters will talk and have facial expressions... so a rudimentary facial rig with 25 bones was created. We did what we could given the extreme limitations.